harpy

A nice cup of rabies

Rantings with occasional art.

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construction notes
harpy
[info]shatterstripes
These are some technique notes about the image I posted yesterday. I rattled these out when I posted it to Illustratorworld's forums. Some of these probably apply equally to Photoshop or any digital medium, some of them are Illustrator-specific.

Glow effects: draw a shape, draw a similar shape on another layer behind it, gaussian blur. Some are flat white glows, some are radial gradients done in 'screen' transparency. Cheap and eye-grabbing effect.

The bg is several things layered - yellow-to-red radial gradient, circle with dotted red outline for the burst (I used an 'adjust dashes' script I found to not have to finesse the dash pattern for days), red fill pattern with a fish-eye distort over it to make it more interesting, some opacity-masked colors to knock it back and make it more interesting (big swash of blue, another swash of blue just at the bottom), and finally a big mezzotinted rectangle at about 5% for texture. Layering like this makes for more interesting and subtle backgrounds, but if you're not careful it turns into mud. I almost went with a nearly flat blue bg at one point!

A hell of a lot of the shapes are translucent, so the texture and bg pattern interacts with the non-white stuff. White is pretty much opaque when you're using screen transparency.

If CS3 really does have a lot of speed optimizations, especially in heavy transparancy, I will be so happy. Working on pieces like this still makes me pine for Expression's 'freeze layer' feature: it's like locking the layer, except it also renders it to a bitmap, and uses that for accelerated preview rendering until you unfreeze it again.

It's pretty faithful to my original pencil sketch; I was doing this to play with the glow effect dissected from a really aggressively style-of-the-day piece someone was asking 'how'd they do that' about, and to try to kickstart myself after a couple weeks of no art from being sick.

The burst of stuff around the head was me thinking 1970s English sci-fi art. It started as a parody of what I'd dissected out of Peter Elson's spaceships, and after I drew it, I realized it also owed a lot to some of the variants of Roger Dean's owl-face logo for Psygnosis in the 90s. This is probably why it ended up blue.

Thanks for posting this, Peggy. I'm going to have to sit down and play with AI while reading to get an idea of what you mean. I definitely want some texture for upcoming projects. Sharing procedure is always cool!